AI Insights · Timothy · October 2021
Top 5 PVP Games on iOS in Austria, Q3 2021
Discover the performance trends of the top 5 PVP games on iOS in Austria during Q3 2021, featuring weekly downloads, revenue, and active user metrics.
Explore the performance of the top 5 PVP games on the iOS platform in Austria for the third quarter of 2021. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
Subway Surfers
Throughout Q3 2021, weekly revenue for Subway Surfers from Sybo Games ApS showed a generally positive trend, peaking at approximately $670 in the week of September 6. Weekly downloads displayed a downward trend, starting at around 2.7K at the beginning of the quarter and reaching 1.8K by the end. Active users initially increased, peaking at about 59.7K in early August before gradually declining to around 43K by the end of September.
Roblox
Roblox Corporation's Roblox experienced significant weekly revenue, peaking at about $54K in the week of August 23, with fluctuations throughout the quarter. Weekly downloads remained relatively stable, averaging around 2K. Active user numbers were consistent, starting at approximately 47.5K and ending the quarter with a slight increase to around 43K.
Clash Royale
Clash Royale by Supercell saw notable weekly revenue, peaking at approximately $129K in early July and experiencing fluctuations throughout the quarter. Weekly downloads showed a slight decline, starting at around 3.3K and ending at 1.6K. Active users decreased from about 125K at the start of the quarter to around 94K by the end.
Bridge Race
Bridge Race from SUPERSONIC STUDIOS LTD showed modest weekly revenue, peaking at $89 in early September. Weekly downloads were relatively stable, with a slight peak of 2.6K in early September. Active users increased from about 4.3K at the start of the quarter to a peak of approximately 7.1K in early September before dropping to around 5K by the end of the month.
Geometry Dash Lite
RobTop Games AB's Geometry Dash Lite did not generate weekly revenue but maintained steady weekly downloads, averaging around 1.5K. Active users showed a slight increase, starting at approximately 22.5K and ending at around 21.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.